Monday, April 26, 2010

Mass Effect 2 Review

Mass Effect 2 - 1/1

I hardly knew him really. If he could be called a 'him'.

As the computational aggregate of myriad thinking machines, he was technically not a he. But by that quarter he was technically mindless as well, something I am certain he was not.

I'm talking about Legion, one of the last, and one of the best, members of my elite team assembled to deal with the Reaper menace on an all-or-nothing suicide mission to the heart of the galaxy.

I hardly knew him. But I knew that he was intelligent. I knew that he was good with a rifle. And I knew that I could count on him.

So it should come as no surprise when, in the denouement of Mass Effect 2, I almost bawled like a little girl when he took a rocket to the face and experienced the ugly reality of Canon Death. I paused, for a second, to reflect on what it means for a member of a hivemind machine race to experience what we humans can only clumsily refer to as "death". Shouldn't it really not mean anything? Isn't it sort of just like losing a finger, or drinking away a brain cell? But at the end of the day, when those who remained buried the fallen, and Legion lay in his coffin with his arms crossed and his systems cold... I realized that it wasn't the same. He was unique. He was my crew member. He was my... friend.
Q_Q
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..
...
..
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So yeah, Mass Effect 2. Pretty much the bees knees. The first game was an excellent evolution of the RPG, but a clumsy telling of a fantastical story, and a yet-to-be-realized combat system. Sort of like a 12-year-old's rendition of The Illiad. All the right pieces were there, the combat was cathartic, but clunky, the world's expansive, but limited in scope, the conversations a revelation, but stilted, but it had yet to all come together in a coherent whole.

Friday, April 23, 2010

God Hand

God Hand – 1/1 – Henry Arrambide



Closest thing you get to a screen all review.    

    The term ‘gamer’  gets thrown around quite liberally these days; plenty of people log 5+ hours a night into Bad Company 2 or whatever FPS is flavor of the month and WoW subscribers devote years of their life in much the same vein – these people are not what I would call ‘gamers’. I don’t mean that in a condescending tone, I do not wish to start a hardcore v. casual type of argument here – dealing in those terms is stupid. What I mean to say is that people who enjoy fragging bitches online are just well, average people. They aren’t striving to discover the secrets of game design or considering critical media theory whilst enjoying a round of Modern Warfare 2…they’re just doing what they like to do – socialize with friends and kill some time entertaining themselves. Very much like the people who went and saw Avatar: they enjoyed the experience and saw it multiple times, but they aren’t suddenly a film scholar who is going off to write essays about a movie they enjoyed. They may see it multiple times with friends to share the experience, but eventually Alice in Wonderland or Clash of the Titans comes along and, being flashy and entertaining, they go see that.
    
    Videogames have made a presence very similar to that of blockbuster movies – to try and label someone as a ‘gamer’ is to assume they play more than the norm and have a deep seated grasp of why they game beyond merely being entertaining. Yes, ‘gamers’ exist, but the majority of people just want to do what feels good. It’s what we do as human beings – we find out what it is we like and pursue it. Some people have a better grasp on what it is they like or why it is they like what they like (self help books call this ‘discovering yourself’), but at the end of the day if you like arm wrestling gorillas in luchador getups while being fondled under the table by a midget, well you’re going to be arm wrestling gorillas in luchador getups while being fondled under the table by a midget no matter how much arm wrestling theory and philosophy you have buried in the back of your head. By gaining knowledge in the theoretical and critical aspects of Gorilla Arm Wrestling however, you do get to refine your technique and enjoy the finer aspects of the sport – and you get to reason out why it is you enjoy what you do. Your hobby becomes a tool for self discovery.

    God Hand is THE game which measures out what kind of person you are.

Monday, April 12, 2010

Mega Man 10

NP250_DLmega.jpg
Truly, the best part of the game, despite having nothing to do with it.

    With the success of Mega Man 9 cult fan service to the 8-bit homage of the NES era, Capcom decided it was worth pursuing yet a 10th installment to this classic series. Sadly though, it got nowhere near the amount of hype or anticipation as 9 did; because honestly, the nostalgia goggles can only work so many times.
    Once again you find yourself in the world of robots in some preposterous danger, namely a robenza which conveniently affects only robots. To some mild surprise the series antagonist Dr. Wily comes to you for help in stopping the robots that stole his mystical magical miracle medicinal making machine that was to cure the robot populace.
    The game is exactly like any of the other 8-bit variants with its own set of rule changes: such as the ability to play as someone other than Mega Man, or using the bolt system for buying items, but the lack of a slide function, as that is Protoman’s sole job to do because sliding is such a complicated task. One large difference is the addition of the infamous Easy Mode, which simply halves the amount of enemies, reduces their attack patterns and damage, and covers up many of the annoying spike death piths with overly convenient flying platforms that only you can use. Many people seem to despise the game for having that feature, but my response to that is: just don’t play easy mode then.

Spikes2.jpg
As you can see, he is impending inevitable death by spikes.
That snowman is there to make sure you get in that spike pit and laugh while watching.

    Before getting my hands on the game I saw the famous ad of Mega Man 10 in a Nintendo Power magazine which included this frame pictured above. Notice, his impossible escape as he plummets towards spikes narrowly avoiding more spikes with an enemy placed at the absolute only point of rescue. Even more amusing is the caption by Capcom. Though it reinforces my point of Easy mode not affecting the regular mode it shows us an inside look in the minds of Capcom: “more than enough lethal spikes.” I don’t think we fans are screaming loud enough that spikes don’t make games good. Or maybe they mishear us, because spikes are actually an endorsed selling point here. Oh joy.

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Meet the person who introduced to us spikes as we know and love so dearly today.

    Actually starting the game I look at the 8 robot masters and as usual see similarities, such as the fire element one and the ice element one; so though it feels redundant, it also feels cozy and recognizable. The level designs for a large part were average but there were interesting enemies such as a mouse cursor that drew boxes to throw at you, or an entire sports themed level including a soccer goalie mid-boss. Even so, the actual game play was no different, the only method of dying I found was death by overused spikes, death pits, and cheaply placed enemies whose sole purpose was to suicide ram you into one of the mentioned modes of death. Not once did I even bother with my health bar as I was either alive, or exploding in death. On one level there is even a highway that has buses with spikes mounted on their grills that try to intentionally run you over. Thankfully those spikes aren’t instant death, but probably the most damaging single attack in the entire game as the bus then explodes on impact.

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I guess robots really hate pedestrians.

    Past the levels I found the bosses to have a few appealing quirks, such as Solar Man who absorbed your attacks and used them against you, though not original, it added some depth to the battlefield unlike Pump Man who simply had a pump on his head and pumped water at you repeatedly with no variation. Their powers were less than amazing, but a few were remarkable. For example Pump Man’s power was yet another beaten out clone of Wood Man, Star Man, Junk Man, Freeze Man, and etcetera, and Chill Man’s power was absolutely useless for save the boss that was weak against it; but Nitro Man’s power of wheel blades was interesting since you could use them to scale walls though as a side scrolling platformer I rarely saw any chance to use that ability.
    Moving on through the game you realize to satirical surprise Dr. Wily created the robenza and the cure in order to enslave the robot populace while killing you by biological warfare as our hero has also contracted the disease. Roll comes in and saves the day by giving you the only known prototype of the virus she was supposed to have taken so that you may go on to save the world; how sweet.
    Wily’s Castle was like any other monstrosity of a skull mounted fortress, but this was where the best part of the game play came in. Guarding the entrance was three rooms of three floating box things that each could respectively replicate a power used in a previous Mega Man game, nine boxes for the nine previous games. Besides that, the castle was actually one of the easier castle levels in all the series, lacking the scaling walls over bottomless pits and the spike coved halls and floors. Don’t get me wrong there were spikes and pits, but I actually didn’t have any trouble going through.

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Notice I said this castle lacks the amount of spikes and pits from previous games.

    Wily again appears in a skull plated flying submarine jet that is actually quite easy again. We’d think the same formula for a game would make him learn by now but this time he was just giving us a lax time I suppose. I did find it amusing when he escapes to the real final level (which was painfully obvious as the game has been following the exact same Mega Man formula since its creation, right down to the teleporter room of the 8 boss re-fights) because he quite literally escapes in an elevator to space in his space fortress castle.
    Defeating Wily and saving the world for the 10th, or possibly 37th time, proves to be quite easy and commonplace: he get’s captured with a similar sickness, but then again escapes but ethically leaves all his medicine in a giant pile on his hospital bed.
    Upon viewing the credits, I felt like I replayed Mega Man 6 but with different words. The same shameless guise of Dr. Wily, the same overall bland game play and level design, and the same tired, horse beaten resolution to the plot. It truly felt like they made the game to simply give its die-hard fans something to do so they won’t attack Capcom headquarters asking where is the next one.

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My face upon finishing.

    Truly (as a friend once said) a “Meh-ga Man game” with its instantly recognizable, if not out-right cloned game play and plot, with its bland unmentionable quirks.
---            
     Unless you walk around with a yellow scarf whistling along to The Protomen every day, it just doesn’t spike above 0 out of 1.

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See you all in Mega Man 11.

Monday, April 5, 2010

Amazing Fantastic Audio Program Part 2

Wow I never thought we'd make it this far. Hot off the headsets comes episode 2 of your favorite podcast, the Good or Blog Amazing Fantastic Audio Program!

This time we tackle a variety of hard topics like:
Wesker's accent!
Fuckin' Mega Man!
Why Tali'Zorah Nar Rayya is the most attractive thing you will ever meet!
Phoenix Rape!
Ungodly length!
Unicorns!
The argumentative skills of fire!

And GAMES THAT AIN'T GOT NO POINT



















So without further delay, here's your favorite podcast that has been compared to iCarly already far too much!

Segment 1 - Intro and Review Recap (12min 5sec)
http://www.megaupload.com/?d=AJT55TUG

Segment 2 - Favorite Characters and FUCKIN' MEGA MAN (15min 39sec)
http://www.megaupload.com/?d=I9AB0BW9

Segment 3 - Favorite Indie/Free game, -or- Unicorns and Cool Guys (13min 10sec)
http://www.megaupload.com/?d=TEPA2NBS

Segment 4 - Perfect Games and Perfect Rambling (21min 42sec)
http://www.megaupload.com/?d=SYQ6ITOB


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Sunday, April 4, 2010

FINAL FANTASY X


Final Fantasy X

Genre: Japanese Role Playing Game

Degree of Finality: Ten Fantasies

Wistfulness of Main Character: Rather so

The man-boy pictured above is not what he seems.  No, in fact, he is a curse most foul.  Not too long ago, I had found myself longing, nay, yearning to replay Final Fantasy X, for reasons completely unknown to me.  But I was a different person the first time 'round, a different man altogether, a being with substantially more Backstreet Boys CDs and a penchant for ending sentences in prepositions.  But no longer!  With a new perspective comes new enjoyment, possibly, and it is sad that the game rewards my newfound replay efforts with a Gypsy curse.

It was like this except no it wasn't.

I came into this game knowing exactly what the story was and what happens, yet in nearly every new area I was met with total unfamiliarity.  If I had any outside contact with anyone while playing this game, and if they had asked what was going on, I could say, with absolute clarity, what was about to happen, but damn if I couldn't remember how I got there in the first place, or what anything was called.  The game had changed itself over the years, twisting my memory around its spiky haired finger, changing instances from what once was to what now is.

There are spikes n' shit

It's not a great game.  It can be argued that it's not even a good game.  It certainly IS a game, though, I can assure you that.  As I played, an intense emotion that I can only describe as "Extreme Indifference" rose to the top of my feelings bucket, amongst the slops of disappointment directly beneath it.  After 80 hours of playtime I can't for the life of me pin down anything I thought was great, but the flipside is that I can't think of anything terrible, either.  And this is the very crux of the Gypsy curse this game has so evilly inflicted upon me.

Eighty. Hours.  I could have beaten the game in half that time, and I'm certain that with a certain Razamataz you could beat it in half THAT time.  But I couldn't stop.  Near the conclusion of the game, the beautiful zenith that would release me from my mental bindings, I decided that I had to do other stuff.  Like oh, say, leveling up.  I leveled up three characters to have all the moves.  Going through the game will probably get each character their full set of moves, and maybe even the first moves of another character, but I got ALL OF THEM.  Three identical characters with every single ability and with high enough stats to make them all super hulk magicians.  You think this came easy?  Well it did, but it took for-goddamn-ever.


See this thing?  I killed it in one hit.  It... it cried so much as it died

It gripped me.  I had literally no reason to do this.  You could functionally beat the game within each characters own boundaries, and it wouldn't even be that hard.  The game was paced well enough so that I never really had to grind, and each character was approximately equal in ability by the end, but that wasn't good enough and I don't know why.  It was so easy, it was so boring.  But I just kept going, on and on, while my spirit whithered away.  I had to take the game system around with me, playing as I learned in school, turn basing as I drove to the store, grinding as I sang the theme song in the shower.  One time, I woke up and I was playing the game already.  

 
The withered creature on the sofa represents me, and the DS represents fuck you FFX.

I finally beat it.  I didn't finish all the sidequests, because there is no more reason to.  The final boss was felled with a mere two hits, since I could do as much damage as the game would ever allow.  There are plenty of optional bosses, that are several levels above anything you'll find on a strictly story based playthrough, but even they are conquered with the smallest iota of persistance.  True enough I haven't fought the toughest enemy, but the game has worn me out.  

Stay away from this game.  Not because it's bad, or because it's too good, but because it is like a sickness, or an infection.  If you're even the slightest bit interested in it, it will take your soul for no good reason, so just stay away.  

I give this game 0 "aaaaaaaaaaaaargh" out of 1.