Sunday, January 31, 2010

Trauma Center: Under the Knife 2 Review – zero out of one

Trauma Center: Under the Knife 2 – 0/1
Is it still the sincerest form of flattery if you're imitating yourself?

Surgeon is one of the many occupations that I could never hope to hold. My hands are too shaky as a result of years and years of high school engineering classes where I was forced to draw perfect circles and abstract shapes under threat of a B. But instead of crying in a corner over lost possibilities and the ever-growing list of Things I Can Never Accomplish (such as meet Santa, become a Batman villain, and consummate a relationship with a sex-changed clone of myself), I found solace long ago in the niche (read: Atlus) DS game Trauma Center: Under the Knife.

Bringing together my unique skills of dexterity and iterative repetition, the original game lit a fire in my soul and allowed me to have more fun performing “surgery” than any real surgeon could ever have. Fuck mitral valve replacements! I was shooting lasers at heart-spiders and disarming bombs! Under the Knife has about as much to do with actual surgery as CSI: Miami has with actual police investigations, there are common elements like police and magnifying glasses, but most police don’t drive Humvees and speak in one-liners.

Mentioned in the same article.

The original game really had a knack for taking very serious topics like death and disease and ballooning them up into cartoonish exercises of coordination and mental acuity. It was like candy for the mind. With so many different procedures to grapple with and neat little tricks and maneuvers (like raising heart rate using only biotic gel) the game would have been fun as just a Tetris-style endless action puzzler, with a constant barrage of cuts and tumors that had to be meticulously disinfected, and stitched, then drained, cut out and patched over, then OH NO A SUPER VIRUS HAS EMERGED LASER THAT MOTHERFUCKER.

Laaaaaaazer

But, the game had an interesting little backdrop and a pretty compelling story to boot. The finale in particular blends the gameplay and story so well it’s hard to imagine them ever being separated.

Following this unique little masterpiece Atlus forged into Wii territory with a sort of sequel and a sequel that I guess wasn’t really a sequel given this DS game I’m reviewing coming after it and having an actual incremented numeral in the title. But whatever! Using a Wiimote seems so wrong! There’s no contact, no catharsis to your actions. It’s like trying to drive a car using robot hands that are controlled with a steering wheel you operate from the backseat. It’s a level of removal from the level that’s already far removed from actual surgery.

ANYWAYS. Trauma Center: Under the Knife 2 comes along to the series’ home console with a brand spanking new integer at the end of it. You would think I would be loving this shit. And to tell the truth I did… back when it was called Trauma Center: Under the Knife.

It baffles me that this title would come after not only games like Pokemon Diamond that was able to utilize so many DS online features, but also after its Wii counterpart which had numerous improvements to the formula, an almost entirely new story, AND an online component. Under the Knife 2 shares only the adjustable difficulty and a few new surgical tools that were in Second Opinion. The story is essentially a rehash of the first game’s with the same viruses and characters making the rounds, and no real steps have been taken to innovate the surgeries apart from some extremely gimmicky operations like performing in the dark and while being photographed.

It’s just a shame to see a new entry in this series become a bargain bin DS game that is by nearly all accounts inferior to its progenitor. In such a bizarre and imaginative niche surely there could have been some innovations made to the formula: new viruses, a new story maybe? How about this: a rogue doctor from your clinic’s past formulates a virus specifically to confound surgeons so that he can emerge from the past and regain his lost glory. However, the virus evolves and it’s up to YOU, yes YOU to save the day. You get to introduce all these new characters and even do that weird Japanese thing where we learn a moral about doing your best or being honest or whatever.

And I learned a serious lesson about honesty, and that a penny saved is a penny earned.

The point is, it isn’t hard to put a new spin on an area that really hasn’t been explored all that well. This essentially leaves us with two remakes and a legitimate-ish sequel without a number. WHY. Surgery is fresh territory for video games, and being able to morph it into something mechanically pleasing and fun was one of the true hallmarks of not only the first game, but of the DS. Though the new Wii game, Trauma Team, could revitalize the series, seeing Atlus crank out such a shameless cash grab like Under the Knife 2 hurts me on a level I haven’t been hurt on since the opening sentence to this article.

Thursday, January 21, 2010

Touhou 6: Embodiment of Scarlet Devil - zero out of one

Touhou 6: Embodiment of Scarlet Devil - 0/1


I knew what I was getting into.
 
I find that I have the uncanny ability to draw an analogy comparing any game to a fictional girl I make up in my brain for that very purpose. What this says about me, I cannot say, though I figure it is something either very sad or something extremely sad. Regardless of my little mental irregularities, I think the Touhou games are an area where this skill comes quite in handy.

The series of games is actually pretty hard to explain to begin with. You play as shrine maidens drawn in a lolita style (both in their apparel and, ahem, chest sizes), who ride brooms or fly and shoot enemies with magic while dodging their magic “bullets” which often spread in large elaborate patterns called “spell cards”, each stage is punctuated with little dialogue scenes to let you know you are indeed still playing as a little girls that shoot magic. Additionally each game has its’ own little gimmick for getting high scores, as is par for the course in most bullet hell games.

Anyways, back to my first sentence up there, Touhou 6: Embodiment of Scarlet Devil is like that girl you see all the time, on the street or in the library, who you find very attractive but have never really talked to, and maybe you’ve talked to your friends about her and they’ve never heard of her but admit she does sound intriguing. Then one day you strike up a conversation about how her watch looks nice or something similarly irrelevant, and you get to know her and find she likes monster trucks and sleeps in dinosaur pajamas. Also she has a French accent which makes some things nigh indecipherable.


Haha. What?


Touhou 6 may not be easy to get along with, but all that work pays off when you get to see her fishnet panties (this is a kid-friendly site, so there will be no mention of her hairy vagina). And now I feel weird for associating little magic girls with fishnet panties. Congratulations, now you feel weird too. But chances are, you’re pursuing this girl for the wrong reason. You’re either doing it because you like seeing panties, in which case, there are plenty of better ways to do that, or you ended up liking her personality. Well unless you are exceptionally gifted with navigating her um, conversations, (nice one Sergio), you’ll probably be hearing the same thing over and over again. Perhaps this is a problem with all girls who are… uh… well that are bullet hells.

Oh! Girls that talk a lot. See? It’s a gift. The point is, you’re likely only playing Touhou the game because you think lolis are neat. Well that’s a poor incentive to subject yourself to gameplay that is interesting, but will leave you feeling hollow when you spend three hours straight memorizing the easy mode patterns then reach the end and find you need to beat the game on normal without continuing to get anything that approaches an ending, which translates to ol’ Monster Truck weirdo having a snaggletooth. Sure the music is pretty catchy sometimes, but uh... I MEAN, her voice may be soothing, but what does it matter if she doesn't say anything worthwhile?


This is actually a piece of clip art I accidentally uploaded, but I'm leaving it in cause it sort of looks like a bullet pattern.

If you’re playing the game for the shmup aspect, which is indeed somewhat entertaining, then you should really just go play Einhander, Ikaruga, Gradius, Radiant SIlvergun, or any other of the wealth of shmups throughout the ages.

…I mean uh, go talk to those other girls that love to make out and give you a massage after a hard day’s work.

Monday, January 18, 2010

Ratchet & Clank FUTURE: Tools of Destruction - Gilbert Lucero


Ratchet & Clank FUTURE:
Tools of Destruction

A review by: Gilbert Lucero


Genre: Shooty Platformer
Stance on Robot Equality: All for it
Favorite Real Life Lombax: Steve the Lombax

A new year brings new game consoles, and this year brought me a PlayStation 3 (PS3 – pronounced: psss 3). I firmly believe that it was not released prior to my owning it, and in fact I am hesitant to think that video games even ever existed before I got a hold of them. So this was quite a treat, to be able to play a brand new console that no one had ever played before. I can't tell you much about it right now, but I can tell you that the street dealer I bought it from threw in the required springs and crank for only an extra $1100!



This might just be a PS3!


The first game I tried on the amazingly futuristic technology that is the psss3, was Rortchet and Clink, it might have been called. I saw it on the shelves at a local rental factory, and right then my mind was sent back to older times, when I had played the psss2 Wrenchit and Clonk games. I, too, had shelves back then, you see. Seeing it sitting there on the shelf brought back foggy memories of joy and guns and more guns, and with my fantastically cutting-edge psss3, I could regain these moments of happiness.


I remember little about the older games, which was somewhat problematic. After pulling the psss3 lever and winding up the gearbox, I started the game and was immediately thrust into the Stitcher and Spronk universe and given absolutely no indication that I had. Sure, the characters are there, but you wonder why things are happening, or what anything is, and the game never really clarifies.



What even is any of this?


My psss3 clanged and buckled through cutscene after cutscene, and after each one I thought 'why is this happening' and the game metaphorically flipped me off and said 'just do it bitch'. This wasn't a welcome sentiment since it first does it literally, and with more condescending adjectives (it's a secret cutscene, you'll probably never find it). But I figured why not, so I did all the stuff, and I got all these guns to do it, so there was really no reason not to.


Speaking of guns: GUUUNS. Guns are the only important thing, and this also true in the game. There is a story, kind of, with a little bit of conflict, maybe, the platforming is fun, though not the best, and it's funny, I would say if pressed, but all of that exists for the sole reason of rationalizing GUNS. This was true of the psss2 games (probably?), and the trend continues to the astonishingly new-fangled psss3.


Guns in the game and parts of my psss3.


However, the guns were a bit lackluster this time around. The entire game franchise is known for its guns, and I feel this game didn't quite deliver. There were a few interesting ones, such as the one that shoots tornadoes, and the gun that is actually not a gun because its more of a robot companion who loves murder, but the other guns are less inspired, though varied enough to keep things interesting. There are also about three different ways to level up each gun, which struck me as a bit superfluous.


In fact, the whole leveling process seemed unnecessary. You level up at the exact same rate as your enemies, the increased amount of bolts and RARITANIUM (the moneys of the game) you get as the game goes on directly corresponds with the cost of new guns, and what this adds up to is exactly the same amount of difficulty at any point of the game, that difficulty being 'aggressively easy'. Maybe that's the point; if your guns get stronger faster than the enemies do, the game becomes too easy, and if they level up slower, then there's no satisfaction gained from higher levels. But it felt as if the folks at Insomniac only implemented the level system for the sake of BIG NUMBERS, because BIG NUMBERS mean MORE FUN, in what experts call The Reverse Mathematics Theorem.



The most fun.


But fuck that stuff. The ridiculous Dorsket and Crank universe is worth ignoring what really amounts to minor gripes. I had quick, easy fun* that kept me occupied for a good few days (all the way up until my psss3 snapped in two and became a toaster), but since it was only a few days, it's worth a rent, or at least a buy that costs as much as renting it.



A PS3?!

Glosket and Chank gets 1 “I really thought Lombaxes were real”s out of 1.


*That's what she said.



Wednesday, January 13, 2010

First Ever Good or Blog Amazing Fantastic Audio Program!

From inception, I wanted to have an accompanying audio program for this site, something like a podcast. Well! Me and the other contributors finally buckled down and recorded the first ever Good or Blog Amazing Fantastic Audio Program!



I KNOW you are so excited.

Anyways, I had originally planned for it to be under half an hour, but we talk a lot, there's a lot of good material there, and it ended up being about an hour and a half. I realize people have busy schedules and that's pretty long even for just a purely audio show. So, I went ahead and split the show into segments that can be downloaded individually.

Of course if you'd rather have a single, long, audio track leave a comment and we'll be sure to adjust accordingly for the next one! Enjoy!

Also, I feel I should mention the fact that there is some possibly objectionable language here and there, just like the blog itself. However, we are adults (sorta) and I feel it's not gratuitous.

Intro and Segment 1 - Favorite Games of '09 (23min 9sec):
http://www.megaupload.com/?d=C9LHSAYV

Segment 2 - Longest Games EVAR (17min 18sec):
http://www.megaupload.com/?d=RCOGY0TV

Segment 3 - Extraneous Multiplayer and Documented Evidence That We Can't Stay on Topic to Save Our Lives (16 min 4sec):
http://www.megaupload.com/?d=RGEVCNU1

Segment 4 - Wii Bros Super Mario New and Why Donkey Kong 64 Sucks (16min 17sec):
http://www.megaupload.com/?d=OH154120

Segment 5 - Secret Topic About Achievements and Outro (13min 22sec):
http://www.megaupload.com/?d=XKRMBX9O

Once again, if you'd like to see a new means of acquiring the files or would like them as a single file, leave a comment and we'll be sure to address it in the next podcast.

Additionally, for now the comments section is sort of like our mailbag, and if enough people write enough interesting posts we'll mention you in the next cast and respond on air.

Thank you for listening we hope you stick around!

Tuesday, January 5, 2010

inFamous - one out of one - Good or Blog First Edition Special Feature!

inFamous – 1/1 - Good or Blog First Edition Special Feature!

Sucker Punch’s electric Spiderman sandbox game, inFamous, is one of polarity (pun totally intended). Remaining firmly in the cartoon realm, the creators of Sly Cooper have departed quite nicely from their cell shaded thief and into the equally outlandish world of comic book superheroes. The story, structure, progression, and gameplay are all classic Sly, with an interesting twist of next-gen grit.

It means more than famous

However, unlike its cartoony predecessor, inFamous includes one of this generation’s banes of my existence: the extraneous morality system. Initially it doesn’t make much sense, you’re the hero of the story, why would you pick up a game where you play as a hero and willfully choose the “Evil” (it’s called that in the game) path? Much has already been said about the whole industry-wide debacle, but I’m happy to say inFamous actually utilizes the concept rather well occasionally, which inspired me to do a Good or Blog First Edition Special Feature! Inspired by sparky protagonist Cole MacGrath’s bipolar journey, this reviewer will provide you with the good AND the bad here. I bet you are practically catatonic with excitement.